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Shipyards, new weapon turrets, item rarity, brightness settings, …

Galactic Crew is available as Early Access game for one week now and I am happy to welcome the first hundreds of players! Below, you will find a detailed overview over all new features and bug fixes. You may have noticed that the game updated several times this week. I fixed all reported bugs as soon as possible and published the fixes immediately on Steam.


So far, you could retrofit your ship at space stations and trade your goods with them. In addition to the existing space stations, a shipyard will be visible on your map as soon as you start a new game. Shipyards work like space stations, but with two major differences: you can buy all types of weapons and you can upgrade your ship!

While merchants and space stations have a semi-random set of items for sale, shipyards always sell two weapons of all weapon types. So, when you fly to a shipyard you can be sure to buy any weapon turrets available in this game!

When starting a new game, you can select a ship you want to fly. It may take some time to unlock the bigger ships like the Zeus. In the meantime, you can upgrade your ship to a bigger ship class, if you have enough credits.

New weapon turrets

With this update, the number of different weapon turrets has been doubled. The new weapon turrets are: Light Particle Laser, Medium Particle Laser, Heavy Particle Laser and Heavy Sniper Laser.

The Heavy Sniper Laser turret way does more damage than the Heavy Laser Turret, but has a longer cool-down time. The Particle Laser weapons are similar to the normal weapons, but they have the ability to penetrate shields! That means it does not matter how many shield generators your opponent has – your Particle Lasers damage their hull and equipment directly!

Item rarity

When destroying an enemy ship, there is a certain chance to loot one or more of their weapon turrets. Now, there is chance that these looted weapons have an uncommon, rare or even epic rarity. Such weapons deal the same amount of damage as their common counterparts. However, there cool-down time is up to 25% lower resulting in a great DPS (damage per second) boost!


Some players wanted to have an option to change the game’s brightness, because it was too dark for them. I added a new option in the game settings to change the brightness. The image below shows the same ship with different brightness settings. Please note, this option is not available in the main menu settings.


  • The chance to loot an enemy’s weapon turrets has been increased.

Bug Fixes

  • The game could crash, when you commit the highscore dialog after a lost space battle while the weapon turrets were reloading.
  • Crew members could disappear after fighting against an enemy merchant or mining vessel.
  • After teleporting your crew back from an enemy ship, the enemy crew was sometimes able to shoot from their ship to the player’s ship.
  • While running towards an enemy soldier, crew member’s pistoles were floating in the air.
  • After teleporting your crew on a planet, the damage symbols of your weapon turrets were still visible.
  • After returning back to your ship from a planetary mission, crew members sometimes got invisible and unable to execute your orders.
  • The game could crash while teleporting your crew on a planet or while doing a time-consuming action like searching for valuables in a debris field.
  • In two events the player encounters damaged spaceships. When you attacked the ships, they weren’t damaged.
  • After losing a game, it was sometimes not possible to create a new one.
  • The game could crash after getting a crew member or after killing one.
  • The camera could get stuck on the planetary mission with the medieval village.
  • The resource panel was not able to display numbers with three digits in a proper way.
  • Dead pirates were not removed from the player’s ship after the end of a space combat.
  • Items that were received as an event reward were not displayed in the reward view.


I am currently working on the game’s update for Saturday, which will bring new elements like a shipyard where you can buy new spaceships. New spaceship weapons will be added to the game and looted weapons will have a rarity ranging from common light laser turrets to epic heavy particle laser turrets that penetrate shields.

However, you may have noticed that the game updates itself during the week. I got some bug reports this week and I solve those bugs as soon as possible and publish the patch immediately on Steam. There might not be an update news about the fix, but all fixes are listed in the week’s regular update news. I did some extensive testing with over 70 alpha testers this summer, but some bugs kept hidden until now..

The game is available NOW!

For the past three month we ran a very successful test phase. The result and feedback of this phase was extremely positive! Now, I am proud to announce that Galactic Crew is available on Steam!

The game starts in an early access phase that will last at least six months. There will be new content updates on a weekly or two-weekly basis. If you are interested in the latest updates, you can have a look at our update news on Steam or on this site here.

The update next will bring a lot of new content including shipyards where you can buy new spaceships, more weapon turrets to arm your ships, more stuff to loot and item rarity which give you the chance to find super rare weapons!

If you encounter any bug or if you have a question, contact me!


Galactic Crew will be released this Friday as Early Access. Therefore, I spent the last days with testing and optimizing the game. See below for a full change log.

Engine optimizations

The game’s shader models were improved so that less data needs to be transferred to the GPU. While the graphics quality does not change, the performance will increase on older computers.

More loot

Some quests reward you with more loot than before. For example, when you search for valuables in a debris field, you might be lucky to find way more stuff than before.

Improved user interface

I added more information to the user interface. For example, the tool-tips in the achievement view show the progress for each unlocked achievement. So you can see how many enemies you need to kill or how many items you need to gather for an achievement. Tool-tips were also added to the Galactic Map to describe asteroid fields and space stations.

Sometimes you have the opportunity to perform a time-consuming action in an event, like helping someone, looking for valuables, etc. Now, a tool-tips shows the amount of resources that are used during this action. People who did not play the tutorial had problems understanding how the retrofitting works. A new description text in the ship overview explains how to do it. This text is only visible, when you are in a system with a space station.

A new display shows your current supply of food and energy crystals. The display also features tool-tips that show how many jumps you have left before you run out of these resources. When you are running out of resources, the display’s colors changes to warn you.

When creating a new game, some cards may be locked. A new description in the tool-tips list the achievements you need to get to unlock a card. In addition, all ship cards got new tool-tips listing their properties like weapon slots or number of rooms.

Splash Screen and icon

When the application is started, you’ll see a new Splash Screen indicating that the game is currently loading. This new view replaces the old, empty window that were visible during the game’s start-up.

The game’s icon wasn’t correctly displayed in the game’s window and in the Windows task bar. This has been fixed.

Bug Fixes

  • The game could crash on Windows 7 SP 1 computers. This has been fixed.
  • There was a spelling mistake in a German event description.

Update brings new events and improves balancing and stability

This week’s update brings new quests and several bug fixes to improve the game’s stability and the game’s balancing.

New events

Four new events were added to the game including a new planetary mission: A ship crashed on a moon nearby. Are there any survivors? Is there anything to loot? Figure it out!


So far, the space pirates generated their threat too fast resulting in an early arrival of the NEMESIS ships. The reason for this issue was a bug that has been fixed. A full list of all fixed bugs can be found below.


Bug Fixes

  • The space pirate could generate threat by trading with a space station.
  • After replacing a weapon turret with a mining laser, the mining laser’s beam color was not properly changed to purple.
  • After destroying a civilian ship with the space pirate role, too much threat was generated.
  • The game could crash while streaming music tracks.
  • Crew members do not walk to another place on the ship anymore, when you right-click on any of the game’s windows.
  • Crew member’s skills are no longer executed, when you click on any of the game’s windows.
  • The game could crash when returning to main menu immediately after defeating an opponent or after you traded with a space station.
  • The screen is no longer shaking when you replace a shield generator with another piece of equipment when retrofitting your ship.
  • Fixed issues with ending music streams.

Improved sound & music, new spaceships and more!

Sound & Music
This patch focuses on sound and music. I added multiple new music tracks for combat and non-combat events to provide more variety. In addition, background music has been added to the main menu. The sound effects of laser weapon turrets were replaced by better sound effects. The volume of all music tracks and sound effects (over 200 in total) have been adjusted to improve the audio quality. I was also able to solve some audio-related bugs which are listed below.

New spaceships
Several new spaceships are currently in development. This week, I integrated the first two new spaceships. You can encounter them as merchants, scientists or pirates. They are currently not available as player ships, but they will be playable soon.

Renaming crew members
All crew members start with a random name. Now, you have an additional button in each crew member’s tool bar to rename him/her!

Other changes
When you are in the game creation menu, you can return to the main menu by pressing the Escape key.

Bug Fixes

  • On some computers, the sound of the laser weapon turrets only came from the left speakers. This has been fixed.
  • The “click” sound was missing when the player used the “promote” or “kill” option from a crew member’s tool bar.
  • The narrator does not report the victory and the destruction of an enemy ship’s component at the same time any more. These overlapping sounds could sound weird.
  • Two character voice overs were corrupted and contained too much text.
  • Multiple dialogs could overlap each other. The dialogs still worked, but it looked strange.
  • When maximizing the game into fullscreen mode during combat, the enemy ship’s status panel was not moved to its new location.
  • When maximizing the game into fullscreen mode the reward list’s screen location was not correctly updated.

New update with brand new content!

The latest update of Galactic contains the following changes.

Character role and background got more important

So far, the role and background you selected in the game creation view set the way you generate threat. In order to make the roles more unique each role influences your start position in the galaxy and your equipment. For example, the space pirates starts with a medium laser turret which make him more powerful than the merchant and battles are faster. However, the merchant starts with several thousands credits and at a space station! Your starting gear also depends on your character’s background. While the engineer starts with a mining laser turret and some junk in the cargo hold, the pilot starts with additional energy crystals giving you a longer range.

All bonuses are shown as tool-tips in the game creation view. This way, you can easily decide what role and background fits best to your play style.

Character voices

All characters got individual voices. Whenever you select a character or assign any command to them, they will acknowledge it! In addition, a narrator will inform you about important things like destroyed pieces of equipment.

Damage indicators

Any damage dealt to your spaceship will be visualized by warning signs above damaged pieces of equipment. This way, you can easily spot damaged or even disabled objects.

Further improvements

Every time you enter a solar system a new event is started. So far, it could happen that the same event is triggered multiple times in a row. This won’t happen again. Now, the last three events are unique.

Rewards are displayed longer so you can see more clearly what you achieved.

When dragging the camera, the navigation is now inverted.

Bug Fixes

  • When dragging the camera during a space battle it could happen that the camera angle changed.
  • Removed a glitch that enabled players to fire weapon turrets while the game is paused.
  • It is no longer possible to travel to another system while the game is paused.

In-game tutorial

I just published the latest update of Galactic Crew on Steam.┬áSo far, there was a 9 minute video teaching the basics of Galactic Crew. With Patch I replaced the video tutorial with an in-game tutorial. This tutorial will guide you step-by-step through the most basic game mechanics. You can still find the video tutorial in the game’s folder, if you want to watch it!

The Steam page is online!

A lot of things happened this week. The most important one was the publish of the Steam page. The Steam page also contains the brand new trailer made by Jacob!

The closed alpha test phase will come to an end next week and many things have been improved or have been fixed in the past weeks. I am very happy for all feedback e-mails I got from the testers and I am really looking forward to the Early Access release at the end of the month!

I am still working extremely hard on improving the game. There are still some bugs to fix and I want to complete some improvements I am currently working on. Then, I will create an in-game tutorial and I will make the game more engaging. For example, all agents will get voices, there will be more visual effects, etc.

Tutorial video, context help, bug fixes, …

I hired a video producer to create a new trailer for my game. The shop site and game build have been approved by Valve for the release on Steam. However, I want to have a new trailer first, before I make the shop site public.

I also produced a tutorial video demonstrating all current features and explaining all gameplay mechanics. This video is included in the latest patch which was made public a few minutes ago.

In order to help users understand the user interface, I added a new context help. By pressing F9 catchy tool-tips pop up showing additional information for all UI elements as shown in an example screenshot below.

In addition, I fixed several bugs and made some optimizations and improvements to further increase the game build’s quality.

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