Update 31 – Man your space ship’s terminals and equip better items!
So far, every soldier had a rifle and all other crew members had a pistol to fight their enemies. Now, you can equip firearms, body armors and jewelry to each of your crew members.
You can loot firearms from any hostile humanoid enemy like space pirates or raiders on planets and in dungeons. There is a certain chance that they drop their pistol or rifle. Normal crew members are no longer limited to equip pistols. After looting a rifle, any crew member can use it!
Body armors can be bought at any merchant, if you are lucky. Jewelry items can be looted from defeated enemies. Jewely can improve a character’s damage, experience gain, maximum hit points, speed and more.
In order to manage your crew’s equipment, open the Crew menu. You’ll see your crew member’s inventory below their skills. You can change the equipment at any time.
Man space ship terminals
Another new feature is manning space ship terminals. Select a crew member and click on one of the following objects in your spaceships to man this terminal. Your mouse cursor will indicate the object you can man with a different cursor and the object will be highlighted.
Click on the pilot’s seat to send your crew member to man the pilot terminal. While this terminal is manned, the hyperdrive charges 10% faster during combat. It charges 25% faster, if it’s manned by a pilot.
You can find this terminal next to the pilot’s terminal in the cockpit of your ship. Man it to increase your spaceship’s weapon turret damage by 10%. The damage bonus is 25%, if the terminal is manned by a soldier.
Man its terminal to increase drone weapon damage by 10%. The bonus damage is increased to 25% when manned by an engineer.
When manned, the shields are regenerating. The regeneration rate is increased when manned by an engineer.
When fighting against civilian ships, you will see that the enemy crew will also man the stations of their ships to increase their combat abilities!
The generic 25% damage boost for ship weapons when fired by a soldier has been removed and replaced with the damage boost of weapon terminals (see above).
When killing enemy soldiers, beasts or monsters all your crew members gain experience.
- Some doors in dungeons were placed with a displacement.
- In two dungeons, a wall segment had no end.
- There were resource in dungeons that could not be gathered.
- The game could crash when teleporting into dungeons while the mouse was moved outside the game window.
- After losing a game, the skill texts in the last dialog (the one were you can select which captain you want to save) were wrong.
- A lighting issue with enemies like bears, giant spiders and wolves has been solved.
Coming up next: Story Mode!
The next update will come between mid and end of May and bring the Story Mode to Galactic Crew. I post frequent news on Twitter. You might want to check Twitter out to see daily news about the progress.
The overall goal of the game so far is survival. The Story Mode will bring new Story Cards to the game creation menu to add an overall goal to the game. This means there will be a condition to win the game!
What else will be included in the update?
- Two new spaceships that can be unlocked by getting new achievements
- New rooms, including upgraded versions of existing rooms
- New playable race: Androids.
- New tutorial
- New planets
- New dungeons