Update 35 – Improved graphics
Improved game engine
Galactic Crew uses a custom game engine I developed for it. I invested the last weeks into different kind of improvements. Some of them, like improved memory management and advanced scene management are invisible to you, but there are also two major graphics improvements: shadow and better laser effects.
The shadows are optional and deactivated by default. You can enable them in the in-game settings.
I also improved the laser effects. Moving clutter and a smooth gloom effect make the laser beams more natural and beautiful - without additional render costs!
In addition to the game engine improvements, I also re-balanced many planetary encounters. Beasts like raptors, bears, spiders or the T-Rex deal increased damage. The T-Rex also got additional hit points to demonstrate its mighty power. In addition, the attack rate of zombies was increased to make it more realistic.
The numbers of zombies on a zombie-infested ship now depends on the ship's size.
- Moving the mouse cursor over a target behind an opened window caused the mouse cursor to show the wrong icon.
- You could move the camera by moving the mouse cursor to the screen's edge while a modal dialog was opened.
- There was a floor tile with a wrong texture in three temple themed dungeons.
- Moving the mouse cursor over loot in space resulted in a flickering highlighting.
- It was possible to loot quest items from cargo boxes on zombie ships.
- Equipping a body armor during Tutorial caused problems.
- Fixed an lighting issue with weapon turrets.
Coming up next...
The next update will come in approx. four weeks featuring improved gameplay mechanics including but not limited to:
- Mod options: Change any of the game's parameters like damage values and loot chances and write your own space events!
- Improved camera navigation on planets
- Quick saving/loading
- More settings options like key mapping
Update 34 – Gameplay improvements and fixes
I am currently working on game engine improvements and improved visual effects. This update was not planned, but I wanted to publish some of the improvements I made.
Crew members move and behave better, when you order them to gather resources, loot enemies or interact with objects.
Reduced loading time of large dungeons by more than 90%!
- The game could lag after some time because of unnecessary user interface updates.
- There are no longer lag spikes when giving crew members an order inside large dungeons.
- Drones that returned to your ship after mining were misplaced after jumping to a new sector.
- The tool-tips of the resource panel were not updated after retrofitting your ship.
- The tool-tips of the resource panel were not updated after killing a crew member.
- The tool-tips of the resource panel was wrong, if your ship produced as much food as your crew consumed.
- When you returned to main menu and started a new game, you could assign orders to crew members without selecting them.
- It could happen that a galaxy is generated without any asteroid fields.
- Object highlighting was missing for medical supplies in two medieval cities
- Fixed memory leak when leaving dungeons or jumping out of space combat.
- Fixed memory leak when initializing progress bars.
- Fixed memory leak when updating text blocks.
- Fixed memory leak when resizing user interface controls.
Update 33 – New story line, pleasure hubs and gameplay improvements
New Story Line
A new Story Line has been added to Galactic Crew: “Bounty Hunter”! It adds a new planetary mission and new items to the game that are unique for this Story Line. Parts of the new story depend on the selected role (merchant, pirate, …). You can use it alone or in combination with the other story to create a custom game experience.
Pleasure hubs are a new type of random encounter. They work similar to space stations: They offer missions and they will trade with you. In addition, you also have the option to hire new crew members! However, you can’t retrofit your ship and they don’t have a static location in the galaxy.
You can dump goods and items directly from the inventory window, if you have too much stuff in your spaceship. Simply drag an item you want to dump on the trash bin.
A small help icon has been added to several menu pages. They play audio files and explain the most important features.
Several small improvements were made on the mission UI elements.
The name of a Story Line is displayed in their mission’s tool-tip on the Galactic Map.
I want to apologize for all bugs that were not solved with the last update. I was running out of time. However, I spent a lot of time with testing in the past two weeks and I solved all reported and found bugs. If you find a bug, feel free to contact me and I will fix them as soon as possible.
- When completing the Archaeological Expedition story, both achievements were achieved.
- The achievement Hoard 10,000 credits couldn’t be achieved.
- The game could crash when starting a new game, if there no captains were saved before.
- The Mark II Thruster did not count as thruster when determining if the player can fly to a new sector.
- Resolved two spelling mistakes in German quest descriptions.
- In some situations, the last button in a quest dialog was not fully visible.
- Looting dead enemies did not work when there was a gathered resource nearby.
- For some missions the wrong target was displayed in the UI.
- When resizing the game, the crew’s equipment in the Crew Overview was displayed with an offset.
- The hit boxes of Zombies were scaled up, because in some cases it was too hard to aim at them.
- Fixed tool-tips for beam and particle laser weapon turrets.
- Dinosaurs, bears and other beasts did not defend themselves when being attacked.
- Fixed blurred resource descriptions in the inventory.
- Fixed possible crash source when harvesting asteroid with mining drones.
- In certain dungeon rooms, there was a chemical barrel that could not be harvested.
- In some parts of bunker dungeons, end pieces of walls were missing.
- The life bar wasn’t adjusted when the max. hit points of a creature changed, e.g. when using life-enhancing drugs.
- You could promote too many crew members to officer roles on planets and in dungeons.
- When selling a lot of different firearms at the same time, the wrong ones could be removed from the inventory.
Coming up next…
Next, I will work on game engine improvements. I do not use a commercial game engine, but I wrote my very own one for this game. I will spend the next weeks to improve it to add shadow and light effects, to improve the laser beam effects and to improve memory management. I plan to publish this update in mid to late July. You can always find the latest progress on my Twitter channel. However, bugs will still be fixed as soon as possible.
Update 32 – Story mode, new spaceships, new playable race, new planets, new dungeons, ...
So far, the game was all about surviving in deep space without any long-term goal or winning condition. The new Story Line changes this! Now, you can add the first new Story Line as bonus card to your game. A second one will be available in two weeks!
Each Story Line adds its own story and goals to your game. When starting the game, you will get a message with your first task. After completing a task, you will get a new one, until you completed the story. Completing a story is rewarded with a Steam Achievement and a new powerful unlocked spaceship!
The amazing thing about these Story Lines are that they are added like any other bonus card. That means, you can multiple Story Line cards to your game to create a unique campaign or you can play like you did so far by not using any of these new cards!
Two new spaceships
Two new spaceships with a unique look were added to Galactic Crew. Their sizes and abilities are comparable to the Zeus-class or Horus-class battlecruisers. You can unlock them by completing the Story Lines.
Six new rooms
This update also features six new rooms that can be used to customize your spaceship. There are two completely new rooms: Item Processor and Guest Room. Sending a crew member to interact with a Item Processor opens a crafting dialog you can use to assemble or disassemble items. Guest rooms can be used to transport tourists from one space station to another. You'll find new tourism missions at all space stations.
There are also four upgraded versions of existing rooms: Shield Generator II, Drone Booster II, Storage Room II and Engine II. They are like their Tier 1 counterparts, but more powerful and more expensive.
Four new planets & sixty new dungeons
Four new planetary missions were added including weapon smuggler outposts, a scrapyard and and an archaelogical field lab. I don't want to tell you more about them, because I don't want to spoil any content of the Story Line! You can also explore these planets without the Story Line in new space events!
There are also sixty new handcrafted dungeons waiting for your exploration. These new dungeons also feature many new rooms, new NPCs, new quests and new dungeon styles!
New playable race
You can now play with two new android characters!
Now, you can select and command multiple crew members. Press Strg key when selecting a crew member by clicking on its UI item or by clicking on its model to add this character to the selection.
But wait, there is more...
The goods Firearms and Ammo have been replaced by High-Tech Components and Scrap. All quests and events related to the old goods have been updated and your cargo hold will be converted automatically when continuing your game. The biggest change is that looting a weapon crate now has a 30% chance of looting an equippable firearm and a 10% chance of looting a body armor!
There are also five new items related to the new Story Line, new Steam Achievements you can get after completing the Story Lines.
The bonus cards in the Game Creation view are now color-coded and sorted by type. This makes it easier to find a certain type of card.
Coming up next...
In two weeks, another Story Line will be added to Galactic Crew that can be combined with the first one or used solely.
After that, I will work on visual improvements like shadows, better laser effects, etc. This updated is planned for late June / early July.
Update 31 – Man your space ship’s terminals and equip better items!
So far, every soldier had a rifle and all other crew members had a pistol to fight their enemies. Now, you can equip firearms, body armors and jewelry to each of your crew members.
You can loot firearms from any hostile humanoid enemy like space pirates or raiders on planets and in dungeons. There is a certain chance that they drop their pistol or rifle. Normal crew members are no longer limited to equip pistols. After looting a rifle, any crew member can use it!
Body armors can be bought at any merchant, if you are lucky. Jewelry items can be looted from defeated enemies. Jewely can improve a character’s damage, experience gain, maximum hit points, speed and more.
In order to manage your crew’s equipment, open the Crew menu. You’ll see your crew member’s inventory below their skills. You can change the equipment at any time.
Man space ship terminals
Another new feature is manning space ship terminals. Select a crew member and click on one of the following objects in your spaceships to man this terminal. Your mouse cursor will indicate the object you can man with a different cursor and the object will be highlighted.
Click on the pilot’s seat to send your crew member to man the pilot terminal. While this terminal is manned, the hyperdrive charges 10% faster during combat. It charges 25% faster, if it’s manned by a pilot.
You can find this terminal next to the pilot’s terminal in the cockpit of your ship. Man it to increase your spaceship’s weapon turret damage by 10%. The damage bonus is 25%, if the terminal is manned by a soldier.
Man its terminal to increase drone weapon damage by 10%. The bonus damage is increased to 25% when manned by an engineer.
When manned, the shields are regenerating. The regeneration rate is increased when manned by an engineer.
When fighting against civilian ships, you will see that the enemy crew will also man the stations of their ships to increase their combat abilities!
The generic 25% damage boost for ship weapons when fired by a soldier has been removed and replaced with the damage boost of weapon terminals (see above).
When killing enemy soldiers, beasts or monsters all your crew members gain experience.
- Some doors in dungeons were placed with a displacement.
- In two dungeons, a wall segment had no end.
- There were resource in dungeons that could not be gathered.
- The game could crash when teleporting into dungeons while the mouse was moved outside the game window.
- After losing a game, the skill texts in the last dialog (the one were you can select which captain you want to save) were wrong.
- A lighting issue with enemies like bears, giant spiders and wolves has been solved.
Coming up next: Story Mode!
The next update will come between mid and end of May and bring the Story Mode to Galactic Crew. I post frequent news on Twitter. You might want to check Twitter out to see daily news about the progress.
The overall goal of the game so far is survival. The Story Mode will bring new Story Cards to the game creation menu to add an overall goal to the game. This means there will be a condition to win the game!
What else will be included in the update?
- Two new spaceships that can be unlocked by getting new achievements
- New rooms, including upgraded versions of existing rooms
- New playable race: Androids.
- New tutorial
- New planets
- New dungeons
Update 30 brings over 40 new dungeons, new enemies, new planet and much more
In the last two updates I focused on adding new planets and generic game improvements like object highlighting, interactions with objects, looting, etc. This update brings 40 new dungeons to Galactic Crew, including a completely new type of dungeon: temples. Over a dozen new rooms and props further increase the variety of underground facilities.
New planet, new beasts, new item and new quests
A new planetary mission was added that grants access to certain dungeons. I don’t want to spoil where to find the dungeons or how the new planet looks like. I am sure you will find it! [SMILEY] The new planet features new beasts like bears. Giant spiders can be found in some of the new dungeons guarding ancient relics!
The new enemies also bring new types of loot with them and new space quests will give you access to the newly added planet and dungeons.
Coming up next...
The next update will bring improvements for your crew! You will be able to equip different firearms, equip combat vests to boost your crew members’ defense and you can equip jewelry to boost their stats! Crew members will also be able to interact with your space ship’s equipment to boost your ship’s abilities!
Update 29 – New planets, new quests and object highlighting
Six new planets, new quests and new enemies
While working on the Story Mode, I am also adding a lot of content that is used for normal continuous games. This week’s update features six new planets and new space quests for every new planet. Some of the quests features medieval villages and some of them feature ancient temples. While the existing ancient temple had a lot of energy crystals to offer, the new ancient temple is different – very different. While exploring the new worlds, you might encounter wolves as a new type of enemy.
Object highlighting helps you to aim your ship’s weapon turrets, assign jobs to your crew members, discover objects you can gather or interact with and more.
There are three space stations in each galaxy. Each space station has a different specialization (agriculture, industry, generic) that affects the prices and the available goods. An extended tool-tip shows the specialization for each space station on the Galaxy Map.
Special abilities of weapons (like the shield penetration of beam lasers) are now part of a weapon’s tool-tip.