This week’s update introduces dungeons to Galactic Crew! In this update two dungeons are available for you to explore: a long forgotten mine and an underground bunker. Both of them offer resources and items for you to loot. While travelling through deep space, you’ll eventually get one of the new events that leads you right to the new dungeons. Please make sure to have a teleporter on your ship! Otherwise, you can’t leave your ship.

The next two updates will focus on more dungeons and planetary content.


Last week, the ship’s walls and floor were replaced with new models. This week, the spaceship engine is replaced by a new model to improve the visual appearance of the spaceships.

Bug Fixes

  • The game could crash in some occasions when gathering all resources on a planet.
  • After resurrecting a dead crew member with a medic, his/her life bar was sometimes hidden.
  • After teleporting your crew from a planet back to your ship, the ship’s walls were rendered with the wrong shaders.

Coming up next…

In the next two updates, I will focus on dungeons and planetary content. There will be new items, new missions, new dungeons, new stuff to do on planets, new skills, …

Save your captains, upgrade your bonus cards and enjoy improved walls!

Saving your captains

When you lose a game and start a new one, you start blank. You don’t have any bonuses from previous games except for unlocked bonus cards or ships. Starting today, your captain is saved after you lose game!

When starting a new game, you need to select a background for your captain, e.g. pilot or soldier. You can now select one of your last captains to play with. You can change his/her appearance and you can change the name if you want, but he/she will kepp his/her skills!

For example, you could start a game and unlock a new spaceship. After you lose your current game, you can use the same captain with the same skills and level for your next journey with the new spaceship!

New spaceship walls and floors

I added the freshly made wall and floor model into the game. They look more realistic than the old ones and improve the overall visual appearance. However, if you prefer the old walls, you can select the new option in main menu’s settings.

Upgrading bonus cards

Two new achievements and Steam Achievements have been added to the game. After achieving them, the bonus cards ‘Brilliant salesman’ and ‘Valuable natural resources’ are upgraded with additional bonuses.

After upgrading ‘Brilliant salesman’, all space stations, merchant encounters and merchants on planets have more items for sale.

When you upgrade ‘Valuable natural resources’, there is chance to find diamonds and sapphires when mining asteroids. In combination with the skills of an engineer, you can make a great profit by mining asteroids!


When playing as a merchant, it could happen that you regained a threat level immediately after defeating a Nemesis ship. This happened, when you earned enough money to get a new threat level as a reward for defeating a Nemesis ship. This has been solved. Now, you can’t generate additional threat when defeating a Nemesis ship.

Bug Fixes

  • When starting a new game, the wrong ship name was displayed in the loading screen.
  • fter getting a new crew member from an event, the ship’s properties haven’t been updated in the Ship Overview.


Coming up next…


Game engine optimizations and bug fixes

Game engine optimizations

Before adding more features, I wanted to optimize the game engine. This week, I improved the management layer between the CPU and the graphics card. Next week, I want to optimize the GPU shaders to increase the game’s performance. Perhaps you won’t notice a difference when playing the game, but this step is important before adding new effects and techniques to the game engine.

Crew portraits

Several players requested to improve the portrait images used for the ship’s crew in the panel on the left side. I updated them with a small Patch this Monday!

Bug Fixes

I added many features and improvements during the last weeks. Although I spend a lot of time testing my work, there might be bugs that I miss. So, I spent several days play-testing the game and I found some bugs that I immediately removed in several small Hot Fixes this week. Some bugs were also reported by players.

If you find any problem or bug in the game, please let me know! The best way to contact me is to write me an e-mail: support@galactic-crew.net. Please note, I only speak English and German.

  • The highscore values are now calculated for each game.
  • You can’t use the pilot’s skills on planets anymore.
  • When pausing the game while targeting an enemy’s ship, the targeting was aborted.
  • Tool-tips on buttons were sometimes still visible, when clicking on these buttons to open a new view.
  • After zooming out, the left and central weapon turret of the Horus could not be repaired, because an UI element was blocking the mouse clicks.
  • You could select the Space Explorer role in the tutorial during the game creation step. This led to problems when the galactic map is described in a later part of the tutorial.
  • The window’s tabs moved with the last update. The tutorial pointed to the wrong tabs when explaining this window.
  • The tutorial could be aborted in the game creation step by pressing Escape key. It was not possible to restart the tutorial after that without closing the game.

Coming up next…

  • After you lose a game, your caption will be saved. You can select him/her in later games and he/she keeps all their skills and abilities!
  • Upgrading bonus cards. There will be new achievements which improve existing bonus cards.
  • I will continue the optimization and testing work I started this week.

Space explorer, skill system, new skills and a new useable item!

This week’s update adds the ‘Space Explorer’ role, a skill system for your crew, new skills and a new useable item. If you have any troubles, feel free to contact me at any time! I want to make sure, everyone has fun!

Space explorer

The space explorer is a new role for you to play. While merchants and space pirates generate threat by defeating civilian ships or earning too much money, the space explorer does not generate any threat at all! Without threat, you don’t need to worry about almighty Nemesis ships that crush you. However, playing as a space explorer is not easy. Space pirates and merchants can see the entire galactic map, when they start the game. The space explorer only knows where jump sectors are, but they don’t know what’s in it!

There are several methods to explore a sector. The easiest way is to jump in a sector and check, what’s in it. You can also accept missions from space stations or encounters. When accepting a mission, the target system is revealed. In addition, you can use a new pilot skill to scan surrounding systems!

Skill system

Your crew members gain experience when using any of their skills. Soldiers gain experience for defeating enemy ships, pilots just need to travel to gain experience, normal crewmen can heal or repair to gain experience, and so on. When pressing C or clicking on the button in the menu bar in the bottom left corner of your screen, you can access the crew skill window. A tool-tip shows a description of for each skill.

Many skills you can see in the crew view are skills you already know from the tool bar. However, there are a couple new passive skills. For example, all crew member can level-up their skills in laser pistol / rifle damage, damage reduction or getting additional health. Soldiers can increase the damage of all weapon turrets, etc. More skill are going to be added with future updates. In order to spend a skill point, simply click on the skill.

As I mentioned earlier, the pilot got a new active skill to scan surrounding systems. This skill is extremely useful, when you play a space explorer. However, you won’t need to use with other roles.

Field Manual

The field manual is a new epic useable item you can loot from any space combat with a 3% drop chance. When using this item, all crew members gain one level.

Help view

The help view got its own dialog. You can still access it in the same way as before!

Coming up next…

In the last months I added new content and improvements every weekend and I spent many hours testing each update before I released it on Steam. Next week, I want to use the working time on quality assurance and playtesting. All features and options will be tested multiple times on several systems to make sure everything works fine. I will also prepare the game’s core engine for the upcoming updates.

Jump gates, new spaceships, new missions and much more!

This week’s update brings jump gates, two new spaceships, new missions, three new achievements, four new items, a new bonus card, two new Steam Achievements and language support for French and Brazilian Portugese!

Jump Gates

Jump gates are large structures in deep space that enable fast travel between galaxies and within a galaxy. Jump gates are always coming in pairs. When you enter a system with a jump gate, you can decide what you want to do. First, you can jump to the other jump gate in the same galaxy. This can be used to reduce the travel distance or to make your escape from Nemesis ships easier. The other option is to leave the galaxy and to jump to a new one. When leaving a galaxy, all missions are aborted and you lose all your threat levels! This is new way to get rid of your threat and to continue your game. The new galaxy is completely new generated with new space stations, new asteroid fields, etc.

In order to add jump gates to your next game, you need to get the new achievement ‘Traveler’ first. Then, you can add jump gates as a bonus card in the game creation step.

New spaceships

The Vistharg alien race was playable since the Early Access launch. Now, they get their own starships: the Hathor and Horus ship classes. The Hathor is comparable to the Demeter and it is unlocked together with the Demeter. The Horus is even bigger than the Zeus and has an additional room. However, it is not that easy to unlock.

New missions

So far, you could request missions from space stations. Now, you can also get missions from events when entering a new system. I did not add new events, but I added missions to several existing events. You will find them on your journey through the outer space!

More missions and more mission types will be added with future updates!

Bug Fixes

  • I fixed a translation mistake in two German event descriptions.

Coming up next…

  • New player role: Space explorer. Explore galaxies without knowing the galactic map and without generating threat.
  • Crew skill system. Your crew members will get XP for doing their job which you can use to make them even better!

Drones are now available!

This week’s update brings a new small room, a new piece of equipment and three drone types.

Drone Bay

The drone bay is a new small room that can replace any other small room like crew quarters or botanical gardens. Each drone bay stores two drones. When you are next to a space station or a shipyard, you can replace your drones with different ones for free. You will find an overview of your drones below your weapons in the Ship Overview. You can have up to two drones bays and four drones at the same time. The drones will operate automatically. They have their own power supply. So, they work even if your ship has no working reactor.

Drone Booster

The drone booster is a new piece of equipment and increases the rate of fire for all your drones by 25%. Please note that you can have up to three drone boosters at the same time resulting in 75% increased rate of fire. Combat drones will shoot faster, shield drones will regenerate your shields faster and mining droids will mine faster!

Combat Drones

As soon as you start a space combat against enemy spaceships, the combat drones launch and attack random pieces of equipment. When their target is destroyed, they attack the next piece of equipment. After the combat, they return to your ship.

Shield Drones

Shield drones launch at the beginning of space combat just like combat drones. However, they will regenerate your shield with each shot. Please note, they can only regenerate shields if you have at least one shield generator.

Mining Drones

When you start mining an asteroid using your engineer’s skill, all mining droids will launch to mine that asteroid. You must have an engineer to use them (just like normal mining lasers), but you can also use the droids if you don’t have mining lasers. So you can jump into an asteroid field with you heavily armed ship and use the drones to mine the asteroids.

Bug Fixes

  • When moving the camera, the progress bar’s position of mission asteroids was not properly updated.
  • If a player entered a sector with a mission asteroid multiple times, a new progress bar was created each time.
  • Asteroid missions do no longer spawn on space stations or asteroid fields.
  • The game could crash when a weapon turret was replaced while it was repaired by a crew member.
  • The tool-tips were wrong after rooms were changed at a space station.

Coming up next…

  • Jump gates: Jump through the galaxy or jump to a new galaxy
  • Two new spaceships
  • New space events with new missions
  • Fench and Brazilian Portugese language support

New spaceships, missions, Steam Achievements and more!

This week’s update brings you new playable spaceships, missions and new achievements.

New spaceships

The ‘Var’ and ‘Hiaka’ class spaceship are now available as playable ships. They are comparable with the ‘Artemis’ and ‘Demeter’ class, but they have more pieces of equipment and less small rooms. These ships are perfect if you need more pieces of equipment on your vessel!

You can unlock these spaceships with new achievements. To unlock the ‘Var’ you need to select where you learned about Galactic Crew in the main menu. As soon as you have reached the third tier of “The clock is ticking…” you will see an option in the main menu where you can vote once where you learned about Galactic Crew. After doing your selection, you get the ship!


Whenever you enter a new solar system, a random event happens. In addition to these local events, you can now request missions from space stations. Click on the ‘Services’ button to request a mining, delivery or bounty hunter mission. When you have a mission in a specific sector and you enter this sector, you won’t get an event, but you can complete your mission. All missions are shown on the Galactic Map including tool-tips.

So far, there are three types of missions you can request from space stations. Future content updates will bring more missions to the game! Please note, you can also request missions at space stations. They are not available at shipyards!

There is also a new achievement that increases the rewards for missions. This achievement is a requirement to unlock the ‘Hiaka’ class spaceship.

Steam Achievements

I added a new feature from Steam to Galactic Crew: Steam Achievements. Now, many of your in-game achievements are also available as Steam Achievements. When you start the game the next time, your Steam Achievements will be updated based on your achieved in-game achievements.

New poll

The poll mechanism was successfully tested! A player asked, if Galactic Crew will get a campaign or story mode. It’s up to you to make a decision! Do you want one?


In addition to your save games, your achievements are also stored in the Steam Cloud.

Coming up next…


  • New small room: Drone Bay.
  • New piece of equipment: Drone Booster.
  • Combat, mining and shield drones

New Prison room, Steam Cloud support, UI improvements and polls

This week’s update brings you prisons, polls, Steam Cloud support and some bug fixes.


You were able to replace small rooms like crew quarters or pieces of equipment with other rooms or pieces of equipment at any space station or shipyard. With this update, there is a new large room available: the prison. You can replace any storage room on any ship with a prison or replace a prison with a storage room.

After defeating a pirate ship in space combat, a dialog will pop-up where you can choose how many pirates you want to put in your prison. This dialog only shows up, if you have room for more prisoners. If you don’t have a prison or if all your prisons are full, the dialog won’t appear.

When you are in a sector with a space station you will see a new button “Services”. Click on it to see the new window where you can sell your prisoners. You can either sell all your prisoners for 1,000 Credits per prisoners or you can trade five of them to reduce your threat level by 1! These services are not available at shipyards!

A prison of size 2×2 (like the storage room on the Artemis) has capacity for three prisoners, while larger rooms of size 2×3 and 3×2 can have up to five prisoners.


When you start Galactic Crew the next time, you will see a small poll below the news in the main menu. This week’s poll is only a test poll to test this new feature. In the future, there will be polls on a regular basis where you can vote for new features or improvements. For example, there might be a poll where you can choose what kind of multiplayer you would like to have first. The result of these polls will influence the further development of Galactic Crew, because all players can directly vote for the features they want.

Please note, there will be only polls in the game, i.e. only the actual players can vote for new content. I want to use this Early Access campaign to work together with you to create an awesome game and I think the polls are great way for doing so. For each poll, you can only vote once! After you vote, the poll disappears.

Support for Steam Cloud

Starting this week, Galactic Crew supports the Steam Cloud to save your save games. The game will save your progress in the Steam Cloud and restores it, when it’s necessary.

UI Improvements

If your ship produces more food than your crew consumes, the tool-tip in the event dialog and resource panel said something like “you consume -1 food”. The tool-tips have been adjusted with better texts.

When trading with a merchant or space station, you can now compare the stats of your equipped weapons with the weapons you want to buy.

Bug Fixes

  • The game could crash, when the ship was retrofitted while the crew repaired pieces of equipment.
  • After retrofitting a ship, crew members sometimes stood inside objects. It didn’t affect the gameplay, but it looked strange.
  • The tutorial could get stuck, when you need to heal the wounded crew member.
  • Using a Fake ID removed the Nemesis location marker on the map even if there were multiple Nemesis ships in this system.

Coming up next…

  • Two new playabale ships, incl. a starter ship with a teleporter
  • Missions. You can request missions at any space stations. Unlike events, these mission will persist during your journy through the space until you complete or abort them.
  • Three new in-game achievements
  • Steam Achievements

The latest update adds tactical pause, useable items, support for 4k resolution and more!

Tactical Pause

Several players requested to change the strategic pause to a tactical one. Now, you can assign commands to your crew members while the game is paused. Set attacks to the enemy ship’s equipment, send your crew to repair your ship or heal their colleagues or just pause the game to get a new cup of coffee while you think about your glorious victory.

New useable items

So far, the game had two kind of items: spaceship equipment like weapon turrets or mining lasers and merchandise you could trade. With the latest update, a new category of items is introduced to Galactic Crew: useable items. Right-click on an item in your inventory to use. The item will immediately be removed from your inventory and you get something in return.

Fake ID

Using the Fake ID, you can lower your threat by 1. When the threat is decreased, one of the Nemesis-class ships is removed from play and your current progress to the next threat level is reset to 0. This epic item can be found after destroying pirate encounters.

Loot Box

When using this item, you get one random epic item as reward. This can be anything from a Fake ID (see above) to an epic Heavy Particle Laser Turret. This item can be found after defeating any encounter. However, this is the most rare item in the game!

Support for 4k resolution

The user interface had a static size that resulted in a really small UI on screens with a 4k resolution. I spent several days improving the entire UI Engine resulting in a full 4k screen resolution support. When the game is started and you have at least one screen with a 4k resolution, the UI is automatically upscaled.


I worked on the encounters this week to improve the gaming experience. One of the major changes was the way encounters are generated. So far, the difficulty of the encounters depended on the threat level. Playing with a higher threat level resulted in better rewards and more difficult encounters. However, this mechanism did not take into account what ship you were using. Now, the encounters solely depend on your current ship and your current equipment. This will make a game with a big ship more entertaining. Please note, the amount of rewards still depend on the threat level.

The second change affects the Nemesis-class ships. They were originally designed to be your final death. However, players were able to defeat them resulting in an endless fight against them until they were finally defeated. I changed the concept. Now, the strength of the Nemesis encounters depends on the threat level. While on threat level 1 these encounters can be defeated with a well-equipped ship, it is way harder when you are on a higher threat level. In addition, defeating a Nemesis-class ship reduces your threat by one.

New achievement

The new achievement ‘Luck’ has been added to the game. It will be hard to get it. But once you have it, you can increase your loot chances for Loot Boxes and weapon turrets dramatically!


Now, you can resurrect dead crew members with your medic by clicking on their crew status in the UI.

Coming up next…

  • New room: Prison
  • Capture defeated pirate intruders and sell them at space stations

Shipyards, new weapon turrets, item rarity, brightness settings, …

Galactic Crew is available as Early Access game for one week now and I am happy to welcome the first hundreds of players! Below, you will find a detailed overview over all new features and bug fixes. You may have noticed that the game updated several times this week. I fixed all reported bugs as soon as possible and published the fixes immediately on Steam.


So far, you could retrofit your ship at space stations and trade your goods with them. In addition to the existing space stations, a shipyard will be visible on your map as soon as you start a new game. Shipyards work like space stations, but with two major differences: you can buy all types of weapons and you can upgrade your ship!

While merchants and space stations have a semi-random set of items for sale, shipyards always sell two weapons of all weapon types. So, when you fly to a shipyard you can be sure to buy any weapon turrets available in this game!

When starting a new game, you can select a ship you want to fly. It may take some time to unlock the bigger ships like the Zeus. In the meantime, you can upgrade your ship to a bigger ship class, if you have enough credits.

New weapon turrets

With this update, the number of different weapon turrets has been doubled. The new weapon turrets are: Light Particle Laser, Medium Particle Laser, Heavy Particle Laser and Heavy Sniper Laser.

The Heavy Sniper Laser turret way does more damage than the Heavy Laser Turret, but has a longer cool-down time. The Particle Laser weapons are similar to the normal weapons, but they have the ability to penetrate shields! That means it does not matter how many shield generators your opponent has – your Particle Lasers damage their hull and equipment directly!

Item rarity

When destroying an enemy ship, there is a certain chance to loot one or more of their weapon turrets. Now, there is chance that these looted weapons have an uncommon, rare or even epic rarity. Such weapons deal the same amount of damage as their common counterparts. However, there cool-down time is up to 25% lower resulting in a great DPS (damage per second) boost!


Some players wanted to have an option to change the game’s brightness, because it was too dark for them. I added a new option in the game settings to change the brightness. The image below shows the same ship with different brightness settings. Please note, this option is not available in the main menu settings.


  • The chance to loot an enemy’s weapon turrets has been increased.

Bug Fixes

  • The game could crash, when you commit the highscore dialog after a lost space battle while the weapon turrets were reloading.
  • Crew members could disappear after fighting against an enemy merchant or mining vessel.
  • After teleporting your crew back from an enemy ship, the enemy crew was sometimes able to shoot from their ship to the player’s ship.
  • While running towards an enemy soldier, crew member’s pistoles were floating in the air.
  • After teleporting your crew on a planet, the damage symbols of your weapon turrets were still visible.
  • After returning back to your ship from a planetary mission, crew members sometimes got invisible and unable to execute your orders.
  • The game could crash while teleporting your crew on a planet or while doing a time-consuming action like searching for valuables in a debris field.
  • In two events the player encounters damaged spaceships. When you attacked the ships, they weren’t damaged.
  • After losing a game, it was sometimes not possible to create a new one.
  • The game could crash after getting a crew member or after killing one.
  • The camera could get stuck on the planetary mission with the medieval village.
  • The resource panel was not able to display numbers with three digits in a proper way.
  • Dead pirates were not removed from the player’s ship after the end of a space combat.
  • Items that were received as an event reward were not displayed in the reward view.
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